package com.example.gl_project5;

public class FragmentShader {
	private String shader;
	
	public FragmentShader() {
		shader =  
				"precision mediump float; \n"
						  + "varying  vec4 vVaryingColor;       \n"    
						                                            
						  + "void main()                    \n"     
						  + "{                              \n"
						  + "   gl_FragColor  = vVaryingColor;     \n"     
						  + "}                              \n";
	}
	
	public String toString() {
		return shader;
	}
}
